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Roberta Williams
American
February 16, 1953
Designer
I love coming up with the stories and being creative and working with creative people and coming up with visuals and creating characters.
Roberta Williams
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At the end of a project I get very weird, you know, in my head because I'm not doing it. It's like an addiction. I have to do it.
Roberta Williams
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King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players.
Roberta Williams
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The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had.
Roberta Williams
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